Shapes Terminology on 3D Programming
i’m currently working on 3d programming for scientific purpose. currently evaluating eyeshot devdept component for my programming platform. here are shapes terminology used on eyeshot :
AlignedDim : Linear dimension entity.
Arc : Arc entity.
Bar : Bar entity. A line drawn like a cylinder.
BlockReference : BlockReference entity.
Box : Box solid.
Circle : Circle entity.
Cone : Cone solid.
ConicBar : Conic Bar entity. A line drawn like a cone.
Cylinder : Cylinder solid.
Ellipse : Ellipse entity.
EllipticalArc : Elliptical arc entity.
Joint : Joint entity. A point drawn like a sphere.
Line : Line entity.
LinearPath : Linear path entity (piecewise linear curve).
Mesh : Polygon mesh entity.
Mesh.Triangle : The Mesh triangle.
Generic MeshBase : Base class for all Polygon Mesh entities.
MulticolorMesh : Multicolor Polygon Mesh entity. Supports a different color for each triangle.
MulticolorMesh.Triangle : The MulticolorMesh triangle.
MulticolorOnVerticesMesh : Multicolor Polygon Mesh entity. Supports a different color for each vertex.
MulticolorPointCloud : Point cloud entity. Allows the drawing of millions of points.
PlanarEntity : The base class for all planar entities. Contains an origin point and a 4×4 transformation matrix.
Point : Point entity.
PointCloud : Point cloud entity. Allows the drawing of millions of points.
Quad : Quadrangular face entity.
QuadWithTexture : Quadrangular face entity with texture.
RichArc : Arc entity with a weight and a pattern.
RichLine : Line entity with a weight and a pattern.
RichMesh : Multicolor and multitexture Polygon Mesh entity.
RichMesh.Triangle : The RichMesh triangle.
Solid : Solid entity.
Sphere : Sphere solid.
StlModel : A collection of triangular faces with one single color. Born to read Stereolitography (*.stl) files. Hold triangles in memory by 12 floats (3 for each vertex + 3 for normal).
Torus : Torus solid.
Triangle : Triangular face entity.
TriangleWithTexture : Triangular face entity with texture.
have fun with it… c u later…
Tags: 3D, Programming, devdept, opengl, scientific, waviv




