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Shapes Terminology on 3D Programming

i’m currently working on 3d programming for scientific purpose. currently evaluating eyeshot devdept component for my programming platform. here are shapes terminology used on eyeshot :

 AlignedDim : Linear dimension entity. 
 Arc : Arc entity. 
 Bar : Bar entity. A line drawn like a cylinder. 
 BlockReference : BlockReference entity. 
 Box : Box solid.
 Circle : Circle entity. 
 Cone : Cone solid.
 ConicBar : Conic Bar entity. A line drawn like a cone. 
 Cylinder : Cylinder solid.
 Ellipse : Ellipse entity. 
 EllipticalArc : Elliptical arc entity. 
 Joint : Joint entity. A point drawn like a sphere. 
 Line : Line entity. 
 LinearPath : Linear path entity (piecewise linear curve). 
 Mesh : Polygon mesh entity.
 Mesh.Triangle : The Mesh triangle. 
 Generic MeshBase : Base class for all Polygon Mesh entities. 
 MulticolorMesh : Multicolor Polygon Mesh entity. Supports a different color for each triangle. 
 MulticolorMesh.Triangle : The MulticolorMesh triangle. 
 MulticolorOnVerticesMesh : Multicolor Polygon Mesh entity. Supports a different color for each vertex. 
 MulticolorPointCloud : Point cloud entity. Allows the drawing of millions of points.
 PlanarEntity : The base class for all planar entities. Contains an origin point and a 4×4 transformation matrix. 
 Point : Point entity. 
 PointCloud : Point cloud entity. Allows the drawing of millions of points.
 Quad : Quadrangular face entity. 
 QuadWithTexture : Quadrangular face entity with texture. 
 RichArc : Arc entity with a weight and a pattern. 
 RichLine : Line entity with a weight and a pattern. 
 RichMesh : Multicolor and multitexture Polygon Mesh entity. 
 RichMesh.Triangle : The RichMesh triangle. 
 Solid : Solid entity.
 Sphere : Sphere solid.
 StlModel : A collection of triangular faces with one single color. Born to read  Stereolitography (*.stl) files. Hold triangles in memory by 12 floats (3 for each vertex + 3 for normal). 
 Torus : Torus solid.
 Triangle : Triangular face entity. 
 TriangleWithTexture : Triangular face entity with texture. 

have fun with it… c u later…

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January 15, 2009 - Posted by | curhat, Ngoprek, techno

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